$100K Mario seller: “It’s probably the wrong move, long term, to sell”

$100K Mario seller: “It’s probably the wrong move, long term, to sell”
quickbit / Ba-ding!

Now a "holy grail," sticker-sealed box was valued at just $2,000 to $4,000 in 2012.

Last week, a copy of the first printing of Super Mario Bros. in pristine condition sold for just over $100,000. This week, the collector who sold that gem told Ars that he's been preparing for this moment for years.

The seller—who asked to remain anonymous to protect his privacy but goes by the handle Bronty online—told Ars he didn't even have an NES growing up. He just played games like Super Mario Bros. at a friend's house. But around 2002, at age 27, Bronty was gripped by a desire to once again play the NES games he hadn't thought about for well over a decade.


A quick trip to eBay got him his nostalgic gaming fix and sparked an interest in a new hobby that fewer people were paying attention to at the time. "Having already been a comic collector for many years, I had an interest in collecting in general," Bronty told Ars. "I started thinking, 'Would this be an interesting thing to collect?'"

"I started fairly early on, and back in 2002, sealed game prices were nothing like today," he continued. "Stuff that is worth 10, 15, 20 thousand dollars now was $200 to $400 then. The other people I was competing against... they were largely students maybe in fourth-year university or something. I was a little older, 27, I had a bit of a job [in a financial field], so it was a little easier for me to afford."

By 2007, Bronty had amassed a near-complete collection of well over 600 NES games, all still sealed in their shrink wrap. And he said he knew he was well ahead of where the market would be. "I 100 percent just saw this as 'A' material. Not to this extent, but I saw this [increase in value] coming," Bronty said. "I knew that these were special items and that my window to buy was now. I spent everything I could, sold all my good comics, went into debt, I went all out."

Even with his all-in approach, Bronty's biggest single sealed-in-box find was still to come.

Finding the “holy grail”

By all rights, a sticker-sealed Super Mario Bros. should probably not even exist in such perfect condition more than three decades after it was first put on store shelves. When it comes to sealed games, the "great, great, great majority" come from unsold inventory found in stores that have closed, Bronty said. "There was one lot I found through eBay that had 3,000 sealed NES games," for instance.

Watta Games / Even shrink-wrapped old games aren't often found in the pristine condition of this sealed Super Mario Bros... These examples were found in an abandoned video rental store.

The problem with that kind of sourcing, though, is that "even in a lot that big, most of it is garbage... because it's unsold inventory," Bronty noted. "And what went unsold? The garbage titles [released] from '90 to '92, because that's when a lot of these closeouts happen. The stuff from '85, '86, '87, it sold the minute it hit the shelves."

That stuff includes the 17 "black box" games that were sold in extremely limited quantities as part of the NES' test market launch in New York and Los Angeles starting in late 1985. These "sticker-sealed" games, which were never protected by shrink wrap, were never going to sit unloved on store shelves for decades. "Something like this from the very, very beginning [of the NES' lifespan], it just doesn't happen," Bronty said. "The install base was still very small. The stock that went through the sales channels was very, very tiny."

Deniz Kahn, CEO, and founder of game grading service Wata Games estimates that only 2,000 to 10,000 copies of each matte-sticker-sealed test-market NES game were ever made. The vast majority were likely opened and played, and even those that weren't opened likely got dinged up over the years due to the lack of shrink wrap. Kahn estimates that only "single digit" numbers of each individual sticker-sealed title still exist unopened in 2019, and he has only heard hearsay about one other sticker-sealed Super Mario Bros. existing in beat-up condition.

So you can understand that Bronty was surprised to see a good-condition sticker-sealed copy of the original Mario Bros. (the NES version of the arcade game) pop up on eBay in late 2012. He acted. And after winning that auction (for about $8,000), Bronty discovered that the Wisconsin-based seller had over 100 other sticker-sealed and early shrink-wrapped NES games for sale.

It was this particular lot that just so happened to include a sticker-sealed copy of Super Mario Bros.that may well be one-of-a-kind.

The original seller told Bronty the bounty had come from his father, who had recently passed away and left these sealed boxes behind. Apparently, as the son tells it to Bronty, this late collector had been purchasing pretty much every major new video game since the late '70s on the day of release. "He started buying in the Atari days, he was opening and playing them at that time," Bronty said. "When it got to the titles that were later in his collection, they were all unopened; he had stopped playing."

Watta Games / Close up examples of the sticker seal that only appeared on games sold during the NES' test market launch.

"It took somebody doing something that made no sense for this copy [of Super Mario Bros.] to survive," Bronty continued. "A grown man buying video games and putting them on the shelf without playing them, that just didn't happen back then. They're like $50 each [in '80s money], to do a large collection of that, somebody would be spending thousands of dollars on something they're not going to use, which makes no sense. They weren't thought of in any way whatsoever as collectibles."

In most hobbies, Bronty said, when you see someone preserving new purchases like this before a secondary market has developed, "it's usually somebody who has more of a hoarder mindset than someone who's doing this as a collector out of foresight. It's obsessive behavior, a compulsion more than anything. But hey, it's amazing because for geeks like us 30 years later, it provides pristine examples we can enjoy."

Hidden in plain sight

After a bit of bargaining, Bronty and a fellow collector (who asked to go by the name "Kevin" for the sake of anonymity) partnered up to spend $50,000 to $60,000 on a total of 60 to 75 NES games that had been preserved in that single lot. But the box that would eventually become the first six-figure private video game sale wasn't even considered the jewel of the bunch at the time.

In making their collective offer, Kevin told Ars that the pair "individually considered each game and assigned what we thought was a fair value." Kevin and Bronty valued a few early NES rarities like Clu Clu LandKid Icarus, and Donkey Kong in the $5,000 to $6,000 range, Kevin said. The sticker-sealed Super Mario Bros., on the other hand, was worth "in the $2,000 to $4,000 range," by their estimation. "These were typical going rates for these games at the time, so we were careful not to underwhelm with our offer and risk not making a deal," Kevin said.

"We both knew [Super Mario Bros.] was special and it was definitely something we both saw as being very desirable and one of the best games in the lot, but it wasn't [considered] head and shoulders above everything else, no," Bronty told Ars. "Even then, Super Mario Bros. was very much recognized as being a special piece, just maybe not to this degree."

Back in 2012, it was more difficult to assess the true rarity and value of these early games, Bronty continued. "You have to keep in mind when I started collecting... the amount that people understood about the chronology of the different variants was very, very little," Bronty said. "We all understood there were different [versions] and sort of knew a little bit about some of them being a little bit harder to find, but we had no idea about which ones came first and which ones came true later... It's only through different bits of research by different people over the years that we started to understand this stuff."

Indeed, Wata Games Chief Grader Kenneth Thrower told Ars it took years of collective effort from the community to compile a definitive list of all the variant versions of Nintendo's first 30 "black box" NES games. Over time, collectors were able to cross-reference sealed boxes they had in their possession with lists of release dates provided by Nintendo. This allowed them to figure out when certain features started appearing and disappearing from the production line.

"Maybe the biggest smoking gun was that the last three [black box] games made in 1987 were the only ones that have never been found with sticker seals," Thrower said. Meanwhile, he added, "1985 releases are also the only titles to have Matte sticker seals (1st possible printing) while 1986 releases are only available in Gloss sticker and later (2nd possible printing). Nintendo's earlier Game & Watch handheld games were also sealed with this sticker seal, so it further fortifies the timeline."

But none of this was common knowledge in 2012, even among serious collectors. So when the time came to divide up the lot, Kevin said he prioritized personal favorites like MetroidDonkey Kong Jr.Rygar, and Mega Man over the sticker-sealed Super Mario Bros... "I knew [Mario] was valuable, but so were many of the first-round games we bought," Kevin said. "At the time, we didn't really consider the sticker seal all that much more valuable over a 'regular' sealed copy."

Reflecting on last week's sale, Kevin said he's "a bit surprised at the dollar value of the Super Mario Bros.... but I suspect I'll continue to be surprised more and more as time goes on." Looking back, Kevin still doesn't have any regrets about what he calls an amicable splitting of the sealed NES lot with Bronty.

"I'm very happy for [Bronty] to have gotten [Super Mario Bros.]," Kevin said. "He... was the one who got his foot in the door with the seller and orchestrated most of the deal. He deserves it! I was just along for the ride for the most part, [and] I ended up [with] several nice pieces myself, so no complaints here."

"When you are splitting things up at a point in time, you do your best as to what's fair then," Bronty added. "What's fair eight years later might not be the same."

Without the ability to see the games in person and to "have some insurance that the games are legit factory-sealed before we complete[d] the sale," Kevin said they insisted the original seller get the lot graded by the Video Game Authority (VGA), an authentication service which spun off from the wider Collectible Grading Authority in 2008. VGA sent the sticker-sealed Super Mario Bros. back in a sealed acrylic case marked with an "85+ (Near Mint+)" rating on its 100-point scale.

For years, that's how the box stayed, sitting protected, unheralded, and largely unseen in Bronty's massive collection. Bronty said that last year, though, he lent the box to some friends that had recently started a competing game-grading service, Wata Games, as a way of "promoting the brand."

"We had received a handful of sticker-sealed games from a top collector just months after we launched, so I had already experienced the novelty of holding these historic artifacts of video games," Wata Games CEO Kahn told Ars. "In a way, we had become a bit desensitized to seeing something so rare so many times over and over again. But when the Super Mario Bros. came in, it was a different feeling—while... other 'grails' [of game collecting] are recognized ubiquitously, this is the one-off copy of what I personally always revered as the most significant item in video game collecting... [It's] a feeling that perhaps only nutty collectors can understand, and it stirred an excitement for an item within me that I hadn't felt in many years."

After receiving Bronty's Super Mario Bros., Wata cracked open the VGA case and re-rated the game at a 9.4 on Wata's own 10-point scale, then re-packed it in a brand new case. Wata rated the sticker-seal itself as a top-of-the-line A++, and Wata chief grader Thrower said in a statement that "this game may be the condition census of all sticker sealed NES games known to exist."

Kahn said Wata has developed and refined "specific tools and methods… over combined decades of dealing with video games" to determine whether a sealed game like this is authentic. "Sticker sealed games have a very fragile nature where even if they are opened once, they will exhibit very subtle yet specific signs of having been opened," he said. "We've authenticated sticker sealed games that have been rejected by others for being open, despite the wear that led to that 'opened' determination being from general 'shelf wear'... Likewise, we have had to, unfortunately, inform some submitters that believed their games were sticker sealed that they were in fact opened, even if it was opened once just to view the contents. That's a very expensive lift of a sticker!"


Throughout 2018, Wata publicly displayed the sticker-sealed Super Mario Bros. to drum up business at conventions like the Portland Retro Gaming Expo and New York Comic Con. The box was shown amid more obviously valuable rarities like Nintendo World Championship cartridges boxed copies of Stadium Events.


"People… would wonder why a seemingly ordinary Super Mario Bros. was placed in the most prominent position in the showcase," Kahn said. "Through talking with passersby, we realized that most people simply didn't know what they were looking at or would gloss over it, especially since the existence and history of 'sticker sealed' games are just beginning to have light shed on them and become more recognized within the community."

"Once we had the chance to take the game out of the showcase, put it in their hands, and explain what it was, we would see a shift in their facial expression," he continued. "The way they held it would transform as if they were just entrusted with a Holy Grail. And in many ways, that's what it is rightfully recognized as."

(You can see this kind of reaction first-hand at about 3:10 in this IGN video.)

The right time to sell?

Though Bronty said he wasn't really looking to sell his sticker-sealed Super Mario Bros., the nine-month promotional loan to Wata certainly generated a lot of interest. No sooner did Bronty get the game back late last year than he got an unsolicited offer to buy it from a collector that he had a "longstanding relationship" with.

"He was hounding me about it for days," he said. "I just kept saying 'No, no, no, no, no, no, no.’ Meanwhile, I was texting with [another collector], sort of complaining about the first guy, saying he won't leave me alone, he's offering a number I'm not happy with."

It was that second collector that ended up making Bronty an offer he couldn't refuse. "The other guy says, 'If it was $100,000, would you say yes?' I thought, 'Oh, I guess I could use it, and I guess it would be good to promote the hobby, so OK if it could be $100,000, I'll take it." That collector brought in two other partners to raise the final $100,150 sale price.

Once Bronty committed to that sale, of course, "then the other guy wants to pay $105,000 all of a sudden. I'm like, 'Fuck, you jerked yourself around.' The point is, I actually had to turn down a higher offer because I had already committed to this one."

Even at $100,000-plus, though, some think this sticker-sealed Super Mario Bros. is undervalued today compared to its potential. "If video games are going to go the way of comics and coins, then there will one day be a million dollar video game sale, and I think this is that game if that's going to happen," Kahn told Ars.

Bronty himself acknowledged that "it's probably the wrong move, long term, to sell [right now]... At the end of the day, it's the most popular character, probably the most influential game maybe of all time. It's something that's always going to be desired. The bigger the buyer pool becomes, the more and more valuable this will be. To me, something like this, it'll go as high as the hobby can take it."

That said, "because of the value involved and the potential risk and it being hard to ensure and so on, I'm going to sell it and take the profit and leave it at that," Bronty continued. "[The sale] helped me with a specific life goal and mitigated some of my risks in terms of storage and insurance."

Jim Halperin, owner of Heritage Auctions and one of three buyers who ended up purchasing a share in the game, told Ars that "for now, it will be stored in our vaults at Heritage Auctions whenever we aren’t displaying at conventions and other events. Of course, we all want to share it with the collecting community as often as humanly possible."

Pivot to art

Though Bronty said he's recently been selling off the unlicensed NES games in his collection, he said he has "no particular plans" to liquidate the more than 600 other sealed, boxed NES games he still holds.

For the last decade or so, though, Bronty said his "main interest now is the paintings used to create the boxes." These unique pieces—made by commercial illustrators and photographed for the mass-produced box art—usually weren't preserved for games released before 1990, and they don't exist for box art created digitally after 1995 or so, according to the collector.

"There's a sweet spot where you can find the actual artwork," he said. "It's exciting... It's illustration, it's not fine art. They're big, they're beautiful, and there's one of them. Well, sometimes there's one of them. A lot of the times there's zero of them."

Unfortunately for Bronty's latest collecting interest, though, "there's pretty much no [original box] art left to be found," he said. "We've been buying that for 10 to 12 years and that well's pretty much run dry."

Then again, Bronty said he's "always liked the challenge of getting the stuff you shouldn't be able to get." And with perhaps the gaming world's equivalent of Action Comics No. 1 now sold, Bronty's hunt for the next big gaming rarities continues.